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Dragon Warrior Enemy Territory Map

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Dragon Quest II: Luminaries of the Legendary Line, titled Dragon Warrior II when initially localized to North America, is a role-playing video game developed by Chunsoft and published by Enix in 1987 for the Nintendo Entertainment System as a part of the Dragon Quest series. Dragon Warrior Enemy Territory Map for NES by Loogaroo1 - GameFAQs #235628. NA » Any info on these Dragon Warrior 2 maps #235629. Dragon Quest/Maps/Dungeons - Dragon Quest Wiki #235630. Mike's RPG Center - Dragon Warrior - Maps - Charlock Castle #235631. Do keep in mind that you may also run into another enemy here, a creature called the Metal Slime. Dragon Warrior/Quest veterans will be plenty-familiar with Metal Slimes (and the entire Metal. World Map 1) Midenhall 2) Leftwyne 3) Cannock 4) Spring of Bravery 5) Lake Cave 6) Cave to Hamlin 7) Hamlin 8) Moonbrooke 9) Mirror of Ra 10) Tower of the Wind 11) Dragon's Horn 12) Hamlin 13) Sunken Treasures.

Dragon Warrior Enemy Territory Map
Dragon warrior world map
Dragon warrior enemy map
Warrior

Recently, I decided to disassemble another game. I chose to work on Dragon Warrior 1. The game is now fully disassembled! Over 33,000 lines of code are commented and understood. Below is a completion map. The four columns represent the four program banks in the game. The hex numbers to the left of the banks represent the addresses of the instructions. The green areas represent code that is fully disassembled. Convert dbf to sql. Avant garde gothic ligatures font. The yellow represents areas where a significant amount of disassembly has been done. The white areas have little or no work done. Bank 0 (far left column) contains map data, graphical functions and end boss data. Bank 1 contains the music functions, enemy graphics data, dialog functions and window functions among other things. Bank 2 contains all the dialog in the game. Bank 3 is the main game engine. The disassembly files for this game can also be reassembled into a working game.

Dragon Warrior Enemy Map

Warrior

Recently, I decided to disassemble another game. I chose to work on Dragon Warrior 1. The game is now fully disassembled! Over 33,000 lines of code are commented and understood. Below is a completion map. The four columns represent the four program banks in the game. The hex numbers to the left of the banks represent the addresses of the instructions. The green areas represent code that is fully disassembled. Convert dbf to sql. Avant garde gothic ligatures font. The yellow represents areas where a significant amount of disassembly has been done. The white areas have little or no work done. Bank 0 (far left column) contains map data, graphical functions and end boss data. Bank 1 contains the music functions, enemy graphics data, dialog functions and window functions among other things. Bank 2 contains all the dialog in the game. Bank 3 is the main game engine. The disassembly files for this game can also be reassembled into a working game.

Dragon Warrior Enemy Map

Dragon Warrior World Map

Dragon Warrior Repository Dragon Warrior Defines Dragon Warrior Bank 0 Dragon Warrior Bank 1 Dragon Warrior Bank 2 Dragon Warrior Bank 3



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